About Us

Dan Boris and Dale Crum have come together to introduce the Odyssey2 Voice Module development console. We’ve conducted an in-depth analysis of the Voice Module to unveil its inner workings and furnish schematics. Presently, our focus lies on extracting data from the EPROMS.

Dan Boris

Dan Boris, an American electronics and software developer, made significant contributions to the field of video game emulation. Born in the 1970s and raised during the burgeoning era of video games and personal computers in the 1980s, Boris developed a keen interest in these technologies from a young age. This passion led him to pursue a career in electronics and software development.

In the early 1990s, Boris began collecting classic video games from his childhood. Leveraging his expertise in electronics and software, he delved into the underlying technology of these systems, which sparked his interest in emulator development. Boris is notably recognized for creating several pioneering emulators, including:

  • Virtual VCS (v2600): One of the earliest Atari 2600 emulators.
  • Virtual Super System: A well-regarded Atari 5200 emulator.
  • v7800: The first emulator for the Atari 7800.
  • o2Em: An Odyssey 2 emulator that continues to be popular.

In addition to his independent projects, Boris contributed to the Multiple Arcade Machine Emulator (MAME) development team. His work included developing drivers for classic arcade games such as I-Robot, Cloak & Dagger, Return of the Jedi, Targ, and Starfire, among others.

Currently, Dan Boris serves as a corporate software development manager, continuing to apply his extensive knowledge and experience in the field of software development.

Dale Crum

Dale Crum, an American professional in the fields of graphic design, UI/UX design, and front-end development, is recognized for his adeptness in crafting user-friendly interface designs employing a methodical approach. He places a strong emphasis on creating layouts characterized by the clean, simple, and practical, acknowledging their potential to shape perceptions and behaviors, thereby serving as effective tools for organizations.

In 2005, Crum ventured into entrepreneurship after amassing over ten years of experience working within Arkansas’ prominent creative agencies. He founded Doc4 LLC, a design and development firm specializing in crafting custom software applications.

Crum’s work has garnered attention in various publications, including notable books such as LogoLounge and LogoNest. Additionally, his contributions have been showcased in television series and films such as Discovery Channel’s Prototype This! and ‘Greater: The Incredible True Story of the Greatest Walk-On in the History of College Football.

Beyond his professional pursuits, Crum is known for his passion for vintage computers and video game consoles, establishing himself as an avid collector. He actively participates in the video game homebrew community, collaborating closely with prominent figures such as Albert Yarusso of AtariAge.com, Luc Miron of Team Pixelboy, and Eduardo Mello of Opcode Games since the late 1990s. His extensive involvement spans from character design for games like Koffi: Yellow Kopter to the creation of reproduction artwork for the Activision Anthology, packaging design for products like the ColecoVision Super Game Module, and event promotional materials for the Philly Classic, Classic Gaming Expo, Portland Retro Gaming Expo, and many more.